Devlog
- March 24, 2020 by Sebastian#puzzle, #platformer, ##fritzblitz, ##alphaWe have some exciting news! Alpha for PC will be published in April ! Exact date and sites will be announced later. We are having a goal of 18 levels before Alpha version of the game will be publish... Continue reading
- March 13, 2020 by Sebastian#dev, #platform, #alpha, #feedback, #devlog, #publishThe project is in full swing again! We have decided to publish an Alpha styled version soon with 18 levels at least. There is still some major mechanics i want to fix but we feel like we need some f... Continue reading
- November 13, 2018 by Sebastian#fritzblitz, #platformer, #puzzlegame, #alphaNew updates: Poop particles exist and glide, they don't yet actually do anything. I'm going to work on that and box sliding next Level exit is more of a platform now where you teleport like in star tr... Continue reading
- October 25, 2018 by Sebastian#indiedev, #gamedev, #upgrade, #fritzblitz, #levelmenu, #poopparticleI've written almost half of level system over to change how levelmenu will be presented and star point system works. The idea is to be able to produce level packs in the future. This also enables us t... Continue reading
- October 17, 2018 by Sebastian#devlog, #alpha, #version, #update, #announcementI'm quite late whit the Devlog but I decided to start keeping one from now on. The game is in version Pre-Alpha 0.5.0.1 now. I might update earlier devlogs but let's focus on time being. We are go... Continue reading